<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Anshul Sharma</title><description>Personal Blog of Anshul Sharma</description><link>https://anshulsharma.in/</link><item><title>AI Slop at Light Speed</title><link>https://anshulsharma.in/posts/ai-slop-at-light-speed/</link><guid isPermaLink="true">https://anshulsharma.in/posts/ai-slop-at-light-speed/</guid><description>The Internet is drowning in AI slop. A new trend is emerging with people actively searching for Non AI and real human generated content. Who will win this arms race between AI content generation and detection? My experience with AI slop creeping into my Youtube feeds.</description><pubDate>Sun, 15 Feb 2026 17:13:29 GMT</pubDate></item><item><title>[Building Tetris Part 4 - Final] Hand drawn with love!</title><link>https://anshulsharma.in/posts/building-tetris-in-godot-part4-hand-drawn-and-original-twist/</link><guid isPermaLink="true">https://anshulsharma.in/posts/building-tetris-in-godot-part4-hand-drawn-and-original-twist/</guid><description>Final post in my devlog series of me building Tetris with no professional programming experience and 1 month into Godot game engine. No tutorials, No vibe coding. Hand drawn graphics and an original twist!</description><pubDate>Fri, 16 Jan 2026 14:00:04 GMT</pubDate></item><item><title>[Building Tetris Part 3] The &quot;Sticky&quot; update to make the game more fun</title><link>https://anshulsharma.in/posts/building-tetris-in-godot-part3-advanced-mechanics/</link><guid isPermaLink="true">https://anshulsharma.in/posts/building-tetris-in-godot-part3-advanced-mechanics/</guid><description>[Part 3] Devlog of me building Tetris with no professional programming experience and 1 month into Godot game engine. No tutorials, No vibe coding. We move to cascaded line clearing and animation feedback to make the game feel more fun.</description><pubDate>Sat, 27 Dec 2025 14:00:04 GMT</pubDate></item><item><title>[Building Tetris Part 2] Making Tetris is harder than it looks</title><link>https://anshulsharma.in/posts/building-tetris-in-godot-part2-core-mechanics/</link><guid isPermaLink="true">https://anshulsharma.in/posts/building-tetris-in-godot-part2-core-mechanics/</guid><description>[Part 2] Devlog of me building Tetris using Godot game engine.  I&apos;m a 36 yo beginner with no professional programming experience and 1 month into Godot. No tutorials, No vibe coding. We make line core game mechanics and find ourselves in new problems.</description><pubDate>Mon, 22 Dec 2025 14:00:04 GMT</pubDate></item><item><title>Building Tetris in Godot</title><link>https://anshulsharma.in/posts/building-tetris-in-godot/</link><guid isPermaLink="true">https://anshulsharma.in/posts/building-tetris-in-godot/</guid><description>Devlog of me building Tetris using Godot game engine.  I&apos;m a 36 yo beginner with no professional programming experience and 1 month into Godot. No tutorials, No vibe coding.</description><pubDate>Tue, 25 Nov 2025 14:00:04 GMT</pubDate></item><item><title>Demo of AI song covers using RVC (Retrieval-based Voice Conversion)</title><link>https://anshulsharma.in/posts/ai-song-covers-using-rvc/</link><guid isPermaLink="true">https://anshulsharma.in/posts/ai-song-covers-using-rvc/</guid><description>Learn how this cutting-edge AI techonolgy transforms voices, play around with a live demo of ai song covers, discover creative applications of realistic voice cloning, and follow a step-by-step tutorial to create your own voice clone.</description><pubDate>Thu, 13 Feb 2025 14:00:00 GMT</pubDate></item><item><title>How to make a dynamic dashboard using Google Sheets</title><link>https://anshulsharma.in/posts/dynamic-dashboard-in-google-sheets-tutorial/</link><guid isPermaLink="true">https://anshulsharma.in/posts/dynamic-dashboard-in-google-sheets-tutorial/</guid><description>In this tutorial, we will make a simple dashboard using google sheets. Create cascading drop-down menu filters. In a cascading drop-down,  the the drop-down options of one drop-down change based on the selection in another drop-down.</description><pubDate>Sun, 10 Nov 2024 14:00:00 GMT</pubDate></item><item><title>Why Hexagons are the MVP of Shapes (and How to Draw Them in JavaScript)</title><link>https://anshulsharma.in/posts/drawing-hexagonal-grids-part-1/</link><guid isPermaLink="true">https://anshulsharma.in/posts/drawing-hexagonal-grids-part-1/</guid><description>In this post, we dive into why hexagons are the ultimate shape and how to draw them in JavaScript using the axial coordinate system. We cover the basics of hexagonal geometry and provide code to tile hexagons on an HTML5 canvas.</description><pubDate>Sun, 20 Oct 2024 14:00:04 GMT</pubDate></item><item><title>Making a Flappy Bird clone in Godot</title><link>https://anshulsharma.in/posts/flappy-bird-clone-godot/</link><guid isPermaLink="true">https://anshulsharma.in/posts/flappy-bird-clone-godot/</guid><description>I made a Flappy Bird clone using Godot engine (v4.2). Flappy Bird is game no. 1 in the 20 games challenge, where I will make 20 games as small projects to learn game development and design. In this chapter, I will share what I learned along the way about game development, game design, and about Godot game engine.</description><pubDate>Sun, 25 Aug 2024 17:13:29 GMT</pubDate></item><item><title>Building Conway&apos;s Game of Life - Part 1</title><link>https://anshulsharma.in/posts/building-conway-game-of-life-part1/</link><guid isPermaLink="true">https://anshulsharma.in/posts/building-conway-game-of-life-part1/</guid><description>I built an extremely simple python terminal implementation of John Conway&apos;s Game of Life. Source code on github - plays inside a Jupyter notebook</description><pubDate>Sat, 27 Apr 2024 11:20:29 GMT</pubDate></item><item><title>Three Body Problem - Are Trisolarans (or San-Ti) the bugs</title><link>https://anshulsharma.in/posts/three-body-problem-are-trisolarans-san-ti-bugs/</link><guid isPermaLink="true">https://anshulsharma.in/posts/three-body-problem-are-trisolarans-san-ti-bugs/</guid><description>For those who have read the books or saw the recent Three Body Problem Netflix series. Have you wondered how big the Trisolarans (or San Ti) really are or is it just a me thing? In this post we discuss if a Trisolaran (or San-Ti) being be the size of an insect and still be a highly intelligent life.</description><pubDate>Sat, 30 Mar 2024 17:13:29 GMT</pubDate></item></channel></rss>